Meet Dynamo.
The AI assistant for making games. Describe it. Dynamo builds it, in your real project, piloting your Unity editor from outside, on any AI model you choose.
From idea to working code.
You ask in plain words → it searches, edits and builds in Unity.
It already knows your game
Point to a class, a scene or a prefab, and Dynamo can look up where it lives and what touches it. Answers come from your actual project, not a guess. Dynamo reads your project on your machine; your chat and the parts the model reads still go to the AI provider you choose.
Knows your project
Reads your project up front, including scripts, scenes and settings. Answers reflect what’s actually there.
Verifiable answers
References point at real files and lines, so you can check them against your code instead of taking the model’s word for it.
Plain-language search
Ask without remembering exact names. Dynamo finds what you meant.
On your machine
What Dynamo learns about your project is built and stored on your computer.
Describe it. Dynamo builds it.
See exactly what it did.
Every step shows up in the chat in plain words. Open one to see what it asked for and what came back.
Also: memories, skills and hooks, @-mention any file, drop in screenshots.
How it works
Install once, sign in, open your project.
1 · Install the app
Download, run, done. The app handles setup and keeps everything updated.
Download now2 · Sign in + connect your AI
Create your Dynamo Engine account, then bring your own AI — provider API keys, or local models via Ollama.
3 · Open your project
Dynamo adds itself to Unity.
Any AI model. Switch anytime.
Bring your own AI: Claude, GPT, Gemini, Grok, any OpenAI-compatible provider, or a free local model with Ollama. Change models mid-chat. Your provider bills usage; Dynamo never marks it up.
Built for Unity. Designed for any engine.
Dynamo ships with deep Unity integration today — connecting directly into the Editor via MCP. The core is engine-agnostic, with engine packages that plug in to add engine-specific tools and context.
Unity
Full Unity integration via the @dynamoengine/unity package. Drive the Editor over MCP — scenes, prefabs, builds, tests — with C# context awareness and live Play Mode control.
Unreal Engine
Godot
From the blog
Product updates, tutorials, and engineering notes.
Ready to build worlds?
Download Dynamo Engine and start your 7-day free trial. No card needed.