Dynamo Engine v1.0.0
Your AI game development partner is here.
Dynamo Engine is an AI assistant purpose-built for making games. Open Dynamo Engine in your project and start talking — plan a feature, fix a bug, build a level. Dynamo Engine does the work with you, right inside your project.
Built for game dev, not adapted to it
- ●It knows your project. Dynamo Engine indexes your code, scenes, prefabs, and assets, so answers come from *your* game — not generic advice. Ask "what happens when the player picks up a coin?" and get the real chain, with file references you can jump to.
- ●It works inside your engine. With the Unity package installed, Dynamo Engine opens your project, edits scenes and scripts, recompiles, enters Play Mode, and keeps working while your game runs.
- ●It sees your game. Dynamo Engine takes screenshots of your running game and understands them — "the health bar is overlapping the minimap" is something it can notice, not something you have to explain.
- ●It can look things up. Built-in web search means current engine docs, store policies, and that one obscure shader trick are all in reach.
You stay in control
- ●Every file change and command asks permission first (until you say otherwise), and risky operations always ask.
- ●Checkpoints snapshot your files before changes — try something bold, roll it back in one step if you don't like it.
- ●Sandbox modes decide how far Dynamo Engine can reach on your machine, from project-only up to unrestricted.
- ●Long jobs run in the background while you keep talking — Dynamo Engine picks the work back up and reports when they finish.
Any AI model. Your choice.
Bring your own key or subscription — Anthropic, OpenAI, or Gemini directly; OpenRouter, DeepSeek, and other compatible providers; or fully local models with Ollama. Mix and match, switch mid-session, and Dynamo Engine adapts to what your model can do — with per-turn token and cost visibility whenever you want it.
An assistant that remembers
Dynamo Engine keeps memory per project and across projects: your preferences, your conventions, what you were working on. Come back tomorrow, resume, and pick up where you left off.
Make it yours
- ●Project instructions set your game's rules once — Dynamo Engine follows them every session.
- ●Skills teach Dynamo Engine your team's workflows.
- ●Hooks run your own checks before and after Dynamo Engine acts.
- ●Connect plugs in external tools via the open MCP standard.
- ●Personality, themes, and per-project models are all yours to set — setup gets you going in under a minute.
The desktop experience
Dynamo Hub installs and updates everything for you, with Dynamo Terminal tuned out of the box — on macOS and Windows.
Getting started
Download Dynamo Engine for macOS or Windows at https://dynamoengine.dev/download — the Hub sets everything up and gets you talking to your project in minutes. Unity support installs right from Dynamo Engine; more engines are on the way.
---
Found a bug or need a hand? support@dynamoengine.dev Tell us what to build next: feedback@dynamoengine.dev
Thanks for making games with us. — the Dynamo Engine team