Changelog

Release notes and product updates for Dynamo.

Dynamo Engine v1.1.2

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Dynamo Engine 1.1.2

What's new

  • Unity scenes stay safe. With Unity open, Dynamo never edits a scene or prefab file by hand. It uses the editor's own tools, so the "reload this file?" box is gone. Close Unity and file edits work as before. engines.unity.allow_hand_edits in dynamo.yaml overrides it.
  • See exactly what changed. Every file edit shows a real diff: new files in green, edits in red and green with line numbers, binary files as a byte count.
  • Ask what's wired where. "Who calls X" now includes buttons and events wired in the Inspector, not just code. "What implements X" and "what inherits from X" answer from your project's real types, with file and line.
  • Data assets on demand. Ask what's inside a ScriptableObject and get its values, not the raw file.
  • Bridge tools can ask you a question mid-task. Older bridges still connect.

Changes

  • Long sessions stay light. Repeated read-only tool calls collapse in the transcript, older results are trimmed from what the model re-reads on API-key models, and earlier turns are archived to a file the model can read back after a compaction.
  • Clearer errors. A sign-in that never completes ends in one sentence instead of a crash. When Claude turns down a request, Dynamo shows the reason, for example that Claude Code needs updating.

Fixes

  • Transcript rows no longer print twice after tool calls.
  • The connection badge no longer flickers with the editor closed.
  • A research-style question no longer hides the Unity tools.

Known

  • Lines can repeat in the scroll history after closing a menu in a long session. Fix planned.

Dynamo Engine desktop 1.1.2

Changes

  • The Hub tells the truth about a half-installed Unity package: it says "needs repair", and Repair puts a complete package in your project.
  • Failures show as a small line beside the version, with a Reinstall link, instead of a red box.

Fixes

  • One "Add project" button.

Dynamo Engine v1.1.1

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A small maintenance release that fixes a sign-in problem in the desktop Hub.

Fixed

  • Signing in through the desktop Hub works reliably again. Accounts with an encrypted session could previously get stuck on the sign-in view instead of continuing into the app.

Dynamo Engine v1.1.0

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Dynamo Engine 1.1.0 locks down how your credentials are stored, makes code search work out of the box, and teaches Dynamo to explain Unity script lifecycles phase by phase. It also fixes the usage bar and several sign-in edge cases.

New

  • Lifecycle answers. Ask how a script behaves across Awake, Start, Update, OnTrigger and the rest, and Dynamo answers phase by phase, calls out which code runs every frame, lists the event hooks it found, and says plainly when a phase is empty instead of guessing.
  • Code search out of the box. Fast search is now bundled with Dynamo on every supported platform. No separate ripgrep install is needed.
  • Identity-linked Anthropic keys. Keys tied to a workspace are supported. Setup asks for the workspace ID, validates it, and lets you remove it later.
  • xAI in setup. The setup wizard has an xAI tab alongside the other providers.

Improved

  • Credentials encrypted at rest. Your sign-in session is encrypted on disk and API keys live in your system keychain. Custom-provider keys are redacted from output.
  • Smarter setup wizard. It spots a key already in your environment and lets you confirm it with Enter, wraps long notes instead of cutting them off at the box edge, and holds the confirmation screen until you have read them.
  • Doctor gives advice. The built-in doctor check now explains a rejected workspace ID or a locked Keychain and tells you what to do about it.
  • Cost estimates use current model pricing.

Fixed

  • The usage bar and /usage now update on their own after sign-in instead of staying blank until something else triggered them.
  • Signing in with a subscription is honored even when an API token is also set in your environment.
  • File-editing tools that run more than once in the same turn are no longer skipped as duplicates.
  • In piped mode, an unknown -m model name now returns an error instead of reporting success.
  • The Unity bridge receives the environment variables it needs, so it keeps connecting after the credential changes.

Dynamo Engine v1.0.0

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Dynamo Engine v1.0.0

Your AI game development partner is here.

Dynamo Engine is an AI assistant purpose-built for making games. Open Dynamo Engine in your project and start talking — plan a feature, fix a bug, build a level. Dynamo Engine does the work with you, right inside your project.

Built for game dev, not adapted to it

  • It knows your project. Dynamo Engine indexes your code, scenes, prefabs, and assets, so answers come from *your* game — not generic advice. Ask "what happens when the player picks up a coin?" and get the real chain, with file references you can jump to.
  • It works inside your engine. With the Unity package installed, Dynamo Engine opens your project, edits scenes and scripts, recompiles, enters Play Mode, and keeps working while your game runs.
  • It sees your game. Dynamo Engine takes screenshots of your running game and understands them — "the health bar is overlapping the minimap" is something it can notice, not something you have to explain.
  • It can look things up. Built-in web search means current engine docs, store policies, and that one obscure shader trick are all in reach.

You stay in control

  • Every file change and command asks permission first (until you say otherwise), and risky operations always ask.
  • Checkpoints snapshot your files before changes — try something bold, roll it back in one step if you don't like it.
  • Sandbox modes decide how far Dynamo Engine can reach on your machine, from project-only up to unrestricted.
  • Long jobs run in the background while you keep talking — Dynamo Engine picks the work back up and reports when they finish.

Any AI model. Your choice.

Bring your own key or subscription — Anthropic, OpenAI, or Gemini directly; OpenRouter, DeepSeek, and other compatible providers; or fully local models with Ollama. Mix and match, switch mid-session, and Dynamo Engine adapts to what your model can do — with per-turn token and cost visibility whenever you want it.

An assistant that remembers

Dynamo Engine keeps memory per project and across projects: your preferences, your conventions, what you were working on. Come back tomorrow, resume, and pick up where you left off.

Make it yours

  • Project instructions set your game's rules once — Dynamo Engine follows them every session.
  • Skills teach Dynamo Engine your team's workflows.
  • Hooks run your own checks before and after Dynamo Engine acts.
  • Connect plugs in external tools via the open MCP standard.
  • Personality, themes, and per-project models are all yours to set — setup gets you going in under a minute.

The desktop experience

Dynamo Hub installs and updates everything for you, with Dynamo Terminal tuned out of the box — on macOS and Windows.

Getting started

Download Dynamo Engine for macOS or Windows at https://dynamoengine.dev/download — the Hub sets everything up and gets you talking to your project in minutes. Unity support installs right from Dynamo Engine; more engines are on the way.

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Found a bug or need a hand? support@dynamoengine.dev Tell us what to build next: feedback@dynamoengine.dev

Thanks for making games with us. — the Dynamo Engine team